/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Instance_Shadowfang_Keep
SD%Complete: 90
SDComment:
SDCategory: Shadowfang Keep
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "shadowfang_keep.h"

#define MAX_ENCOUNTER              4

enum eEnums
{
    SAY_BOSS_DIE_AD         = -1033007,
    SAY_BOSS_DIE_AS         = -1033008,
    SAY_ARCHMAGE            = -1033009,

    NPC_ASH                 = 3850,
    NPC_ADA                 = 3849,
    NPC_ARCHMAGE_ARUGAL     = 4275,
    NPC_ARUGAL_VOIDWALKER   = 4627,

    GO_COURTYARD_DOOR       = 18895,                        //door to open when talking to NPC's
    GO_SORCERER_DOOR        = 18972,                        //door to open when Fenrus the Devourer
    GO_ARUGAL_DOOR          = 18971,                        //door to open when Wolf Master Nandos

    SPELL_ASHCROMBE_TELEPORT    = 15742
};

const Position SpawnLocation[] =
{
    { -148.199f, 2165.647f, 128.448f, 1.026f},
    { -153.110f, 2168.620f, 128.448f, 1.026f},
    { -145.905f, 2180.520f, 128.448f, 4.183f},
    { -140.794f, 2178.037f, 128.448f, 4.090f},
    { -138.640f, 2170.159f, 136.577f, 2.737f}
};
struct instance_shadowfang_keep : public ScriptedInstance
{
    instance_shadowfang_keep(Map* pMap) : ScriptedInstance(pMap)
    {
        Initialize();
    };

    uint32 m_auiEncounter[MAX_ENCOUNTER];
    std::string str_data;

    uint64 uiAshGUID;
    uint64 uiAdaGUID;
    uint64 uiArchmageArugalGUID;

    uint64 DoorCourtyardGUID;
    uint64 DoorSorcererGUID;
    uint64 DoorArugalGUID;

    uint8 uiPhase;
    uint16 uiTimer;

    void Initialize()
    {
        memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));

        uiAshGUID = 0;
        uiAdaGUID = 0;
        uiArchmageArugalGUID = 0;

        DoorCourtyardGUID = 0;
        DoorSorcererGUID = 0;
        DoorArugalGUID = 0;

        uiPhase = 0;
        uiTimer = 0;
    }

    void OnCreatureCreate(Creature* pCreature, bool /*add*/)
    {
        switch (pCreature->GetEntry())
        {
        case NPC_ASH:
            uiAshGUID = pCreature->GetGUID();
            break;
        case NPC_ADA:
            uiAdaGUID = pCreature->GetGUID();
            break;
        case NPC_ARCHMAGE_ARUGAL:
            uiArchmageArugalGUID = pCreature->GetGUID();
            break;
        }
    }

    void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
    {
        switch (pGo->GetEntry())
        {
        case GO_COURTYARD_DOOR:
            DoorCourtyardGUID = pGo->GetGUID();
            if (m_auiEncounter[0] == DONE)
                HandleGameObject(0, true, pGo);
            break;
        case GO_SORCERER_DOOR:
            DoorSorcererGUID = pGo->GetGUID();
            if (m_auiEncounter[2] == DONE)
                HandleGameObject(0, true, pGo);
            break;
        case GO_ARUGAL_DOOR:
            DoorArugalGUID = pGo->GetGUID();
            if (m_auiEncounter[3] == DONE)
                HandleGameObject(0, true, pGo);
            break;
        }
    }

    void DoSpeech()
    {
        Creature* pAda = instance->GetCreature(uiAdaGUID);
        Creature* pAsh = instance->GetCreature(uiAshGUID);

        if (pAda && pAda->IsAlive() && pAsh && pAsh->IsAlive())
        {
            DoScriptText(SAY_BOSS_DIE_AD, pAda);
            DoScriptText(SAY_BOSS_DIE_AS, pAsh);
        }
    }

    void SetData(uint32 type, uint32 data)
    {
        switch (type)
        {
        case TYPE_FREE_NPC:
            if (data == DONE)
                DoUseDoorOrButton(DoorCourtyardGUID);
            m_auiEncounter[0] = data;
            break;
        case TYPE_RETHILGORE:
            if (data == DONE)
                DoSpeech();
            m_auiEncounter[1] = data;
            break;
        case TYPE_FENRUS:
            switch (data)
            {
            case DONE:
                uiTimer = 1000;
                uiPhase = 1;
                break;
            case 7:
                DoUseDoorOrButton(DoorSorcererGUID);
                break;
            }
            m_auiEncounter[2] = data;
            break;
        case TYPE_NANDOS:
            if (data == DONE)
                DoUseDoorOrButton(DoorArugalGUID);
            m_auiEncounter[3] = data;
            break;
        }

        if (data == DONE)
        {
            OUT_SAVE_INST_DATA;

            std::ostringstream saveStream;
            saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];

            str_data = saveStream.str();

            SaveToDB();
            OUT_SAVE_INST_DATA_COMPLETE;
        }
    }

    uint32 GetData(uint32 type)
    {
        switch (type)
        {
        case TYPE_FREE_NPC:
            return m_auiEncounter[0];
        case TYPE_RETHILGORE:
            return m_auiEncounter[1];
        case TYPE_FENRUS:
            return m_auiEncounter[2];
        case TYPE_NANDOS:
            return m_auiEncounter[3];
        }
        return 0;
    }

    std::string GetSaveData()
    {
        return str_data;
    }

    void Load(const char* in)
    {
        if (!in)
        {
            OUT_LOAD_INST_DATA_FAIL;
            return;
        }

        OUT_LOAD_INST_DATA(in);

        std::istringstream loadStream(in);
        loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3];

        for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
        {
            if (m_auiEncounter[i] == IN_PROGRESS)
                m_auiEncounter[i] = NOT_STARTED;
        }

        OUT_LOAD_INST_DATA_COMPLETE;
    }

    void Update(uint32 uiDiff)
    {
        if (GetData(TYPE_FENRUS) != DONE)
            return;

        Creature* pArchmage = instance->GetCreature(uiArchmageArugalGUID);
        Creature* pSummon = NULL;

        if (!pArchmage || !pArchmage->IsAlive())
            return;

        if (uiPhase)
        {
            if (uiTimer <= uiDiff)
            {
                switch (uiPhase)
                {
                case 1:
                    pSummon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000);
                    pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
                    pSummon->SetReactState(REACT_DEFENSIVE);
                    pSummon->CastSpell(pSummon, SPELL_ASHCROMBE_TELEPORT, true);
                    DoScriptText(SAY_ARCHMAGE, pSummon);
                    uiTimer = 2000;
                    uiPhase = 2;
                    break;
                case 2:
                    pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                    pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                    pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                    pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER, SpawnLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                    uiPhase = 0;
                    break;

                }
            }
            else uiTimer -= uiDiff;
        }
    }
};

InstanceData* GetInstanceData_instance_shadowfang_keep(Map* pMap)
{
    return new instance_shadowfang_keep(pMap);
}

void AddSC_instance_shadowfang_keep()
{
    Script* newscript;
    newscript = new Script;
    newscript->Name = "instance_shadowfang_keep";
    newscript->GetInstanceData = &GetInstanceData_instance_shadowfang_keep;
    newscript->RegisterSelf();
}

